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درآمدی بر ظرفیت های مطلوب هفت پیکر نظامی برای ساخت بازی رایانه ای در سبک نقش آفرینی   علیرضا پورشبانان*     چکیده در مقاله ی پیش رو، هدف این است که با بررسی شاخص های مطلوب متن هفت پیکر برای تولید بازی رایانه ای اقتباسی، به روش توصیفی تحلیلی به این پرسش اصلی پاسخ داده شود که در این متن و متون مشابه، چه ظرفیت هایی شرایط را برای خلق بازی رایانه ای در سبک نقش آفرینی مناسب کرده و با تمرکز بر چه شاخص هایی می توان هفت پیکر را اثری مطلوب برای بازی سازی در نظر گرفت. از این زاویه، به نظر می رسد وجود قالب داستانی پرفراز و فرود و درون مایه های متنوع پرمخاطب در کنار تعدد فضا و مکان و وجود ابرقهرمانی با قابلیت هم ذات پنداری فراوان و با تعامل در نقش های متفاوت، در کنار حضور دیگر شخصیت های جذاب و موجودات عجیب و شگفت انگیز با ظرفیت ایجاد کشش در گستره ای از انواع چالش های ذهنی و مبارزه ای، ازجمله مهم ترین ویژگی هایی است که این متن را به اثری مناسب برای تولید بازی های رایانه ای اقتباسی تبدیل کرده است.       * استادیار گروه عمومی دانشکده کاربردی دانشگاه هنر تهران  alirezap3@yahoo.com تاریخ دریافت مقاله: 27/7/1399         تاریخ پذیرش مقاله: 5/4/1400

Investigating the desirable capabilities of the Haft-Peykar for making role-playing style computer games

Investigating the desirable capabilities of the Haft-Peykar for making role-playing style computer games   AlirezaPourshabanan Assistant Professor, faculty member at Art University of Tehran   Extended Abstract   1.       Introduction Computer games with a new form of communication, along with entertainment, education, etc. as a tool, is a desirable moment that can be attributed to its attractiveness and influence in directing the cultural current that dominates the mind. And users' minds used it appropriately, and considering the rich and valuable capacities of Iranian art and literature, and considering the generally child and adolescent users of this media, from texts that show the appropriate and popular capacities of this group of audiences. Or by converting classical Persian texts in new readings to works suitable for use in making computer games, made extensive use of this very wide platform. Based on this, and considering the elements of fantasy and fantasy in the works of epic and classic romance - such as Haft Peykar - which has been seen in many popular / widely used works of the world in the form of literary works, movies and computer games. It is possible that the attractive capacities of this type of texts along with educational goals, especially with the approaches of national and indigenous culture in the form of various dramatic reconstructions and especially computer games, can be used. Thus, this classic text is one of the outstanding works that due to its outstanding features in the main story, the seven anecdotes and the existence of various challenges and exciting adventures can be read in one Update used it to make an Attractive role-playing computer game. Materials &Methods Considering that in previous researches, Haft Peykar of dramatic, narrative and literary, comparative and historical and even psychoanalytic dimensions have been studied, in this research, a descriptive-analytical method is tried as an example of literature. Romance epic is analyzed in terms of the desired reproductive capacity for computer games and the main question is answered, how can this text and texts with similar capacities be considered in the production of role-playing computer games. Results & Discussion Haft Peykar is an epic text that can be viewed from the perspective of credible indicators such as stories and various elements of narrative aspects along with the characters and the variety of creatures created in it, in addition to a suitable platform for reproducing all kinds of conflicts and challenges. Fighting and mental attention. As it should be said, the story in this work from different angles, including the main story line, side adventures, variety of themes and the multiplicity of space and place, and especially with emphasis on creating an open and wide world for open world role-playing style games. Based on this, the various stages of an adapted game can be learned in the form of learning and skills in hunting and practicing map reading and creating mastery of the user over the main character and how to guide and control him as a common training stage in many considered a computer games. Also, the use of weapons and tools in the fight against dragons and other human or surreal creatures based on text and added by game makers based on updated and attractive graphic icons and taking into account the minds of today's child and adolescent user, in the stage designed the first. then reproduced his presence in the court battlefield and snatched the crown from between the two lions and killed them along with side missions to reach the throne, as the second stage. Fighting King of China and various heroes of his corps can be considered a suitable platform for creating a third stage based on physical challenges and designing a variety of hand-to-hand combat. Also a selection of seven stories such as fighting all kinds of spells and magic and overcoming all kinds of obstacles and intellectual tests based on using the creativity of the user's mind, to reach the main character of the story to the prince, based on the story of the red dome and Fighting all kinds of monsters and escaping from the clutches of giants and monsters, according to the story of the turquoise dome, will form the fourth and fifth stages. Eliminate Rastravesh and his accomplices in the court and repel the danger of King of China with a combination of hand-to-hand combat skills, using different strategies and mental tests, and reading intelligence inscriptions. The sixth and finally entering the cave after hunting a special grave and using tools and navigating to the last part and disappearing and ending the story of the seventh stage - corresponding to the number of seven in text - will shape the game. On the other hand, themes such as appealing to the oppressed with emphasis on revenge and salvation, fighting lions and dragons and showing the theme of superhuman courage and bravery and focusing extensively on the theme of love and melodrama relationships All of which can appeal to a wide range of computer game audiences, especially in the role-playing and role-playing-fighting genres. On the other hand, this story and its themes have been formed in various spaces and places such as forests, plains, mountains, caves and amazing places such as Khornagh Palace and the seven colorful palaces of princes, etc., which the designers games can be understood based on them and by using exaggeration in the final payment and creating more variety and emphasizing the Iranian components including architecture, light and color, climate and natural and geographical attractions, etc. Suitable for children and teenagers, to easily design the space required for an open world game to experience a variety of small and large missions. Also, the existence of a variety of creatures and characters, including a variety of human superheroes, giants and various predatory animals, etc. with the practical functions required in an interactive game and the variety of roles in the text are other factors that can be suitable area for positive and negative characterization with high multiplicity and variety in a role-playing game and tailored to the position of the hero / heroes of the game in various aspects such as combat, search and adventure and passing various types of combat tests , Mentally and rely on a variety of control skills to be recreated. Conclusion In a final conclusion, it should be said that Haft Peykar, including romantic epic texts with a suspenseful narrative and a combination of romantic and attractive themes, it is possible to focus on the desired indicators needed in game design computer games used it in the popular style of role-playing. From this point of view, in answer to the main question of the research, it can be claimed that this text is due to the benefit of an interesting and adventurous story that has the ability to represent a variety of story complexities in the narration of computer games Appropriate storytelling well demonstrates the ability to entertain the user in a range of valuable concepts and popular themes. Also, the multiplicity of space in this work provides the ability to create a very wide environment for game designers, which in accordance with the unlimited space required in open world role-playing games, the conditions for creating a game with a standard time process in will make available. In addition, the multiplicity of the presence of the hero of the game in different roles and situations, strengthens the adventurous capacities in it and allows the user to be in the game and by controlling each of these roles In the form of various missions, share a unique and enjoyable experience and by making some adjustments in accordance with the way of expression in role-playing games and especially creating a reinforced suspension during Conflicts and the use of Cut Cine transformed it into an intriguing adaptation of the game.   References Arberry, John Arthur. (1992). Classical Persian Literature , [Adabiyate classic farsi] translated by Assadollah Azad, Mashhad: Astan Quds Razavi. Amoozgar, Jaleh. (2007) Zaban, Farhang, Osture [Language, Culture, Myth], Tehran: Moein. Aristotle (1972). Poetry , [Fanne sher] translated by Abdolhossein Zarrinkoob, Tehran: Book Translation and Publishing Company. Staji, Ibrahim. (2011). 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